A 2D/3D Artist of the greater Seattle Area. I love creating organic assets and stylized character pieces.
• Rough and polished concepts of creatures, characters, environments, and vast fantasy world-building
• Final page layout design, final line art, and final text effects for multimedia graphic novel pages
• Work directly with Steve Conard, VP of IP Development, and Peter Adkison, CEO of Chaldea to translate specific ideas or vague concepts into rough mockups for production art
• Graphic design tasks from e-blasts to realistic product mock-ups, incorporate 3D for realistic renders
• Hand sculpted products with 100+ renders for use as starting templates for product designs
All responsibilities of 3D Artist with an eye for building tools and best practices to scale over time. Ownership of deadline driven projects, creating/outlining team project goals, reporting performance and metrics.
• Create 3D assets/materials for use in web-based, real-time applications and photorealistic renders.
• Responsible for modeling, sculpting, texturing, lighting, rendering, and animating assets and developing an in house pipeline.
Studio Manager
• Create new artwork for the studio, create instructions and breakdowns for new paintings.
• Organize and develop large promotional events in studio and online.
• Create internal documentation and tools for staff to communicate and work efficiently together.
• Research and implement marketing strategies both in person and online to further business reach.